Project LILITH

Will sullivan asset
Will sullivan asset
Will sullivan asset
Will sullivan asset
Will sullivan asset
Will sulli will sullivan asset

This is a test to develop visual style I cooked up with Daemon Games for their flagship mobile game; Project LILITH. The concept is mine, and I created the blockout in Maya, then sculpted the objects in Zbrush, and baked in Painter, that normal information was used to drive baked in information in the diffuse textures. The last image is of weapons I created for the project, which have textures driven by a substance graph, so they can be re-skinned easily by the developers.

Date
March 21, 2018